﻿capital = 1761
oob = "BAC_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	robotics_tech_level_tribal = 1
	robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	#habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	#exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	#electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	melee_weaponry_tech_1 = 1
	standard_weaponry_tech = 1
	ballistic_weaponry_tech_1 = 1
	super_mutant_civilization = 1
	super_mutant_behemoth = 1
	super_mutant_nightkin_tech = 1
}

set_stability = 0.4
set_war_support = 0.4
set_research_slots = 3
set_country_flag = army_wages_disabled
set_country_flag = is_super_mutant_nation
set_country_flag = super_mutant_doctrine_ai
set_country_flag = has_unique_manpower_law
set_country_flag = MAM_southern_nation_flag


set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 0
	elites = 30
	intellectuals = 0
	ruler = 70
}


declare_war_on = {
	target = BBQ
	type = annex_everything
}

declare_war_on = {
	target = CDC
	type = annex_everything
}


add_ideas = {
officer_law_mutant_instinct
normies_law_none
uoa_fev_volunteers

BAC_exiled_idea
BAC_SOUTH_idea
}

add_manpower = 2000

recruit_character = BAC_real_supermutant_lord

